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Gtgmrei last won the day on June 12

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About Gtgmrei

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  1. https://gyazo.com/2bc1a6fc7f13d9d7bba8ed65e2006738 i shleep
  2. ALSO, make the equipment untradeable after being used and DELETED on death that way they can't be exploited. Thank you :).
  3. Title: PvP Armors/Weapons and How I believe they should be implemented Details: Currently, OsVeldahar has the pvp armors and weapons (vesta, morrigans, etc) coded, but not yet implemented into the game. I believe that they should be added with a couple key limitations. 1. The pvp armors and weapons should have a base drop rate of 1,000,000/Combat Level(of the monster killed). This will balance the entirety of the wilderness npcs into having a universal rate that I believe necessary for the caliber of stats that these pieces of equipment offer. 2. Degradable. I believe that by adding an unrepairable durability to the weapons, like how they were implemented originally in rs2, the weapons will not be used AS MUCH for PvE as they will for PvP. I believe that 1000 charges should be the MAXIMUM, and using the special attack of them should use 10 charges. I can't think of any other way, other than just making them inable to attack anything but players, to make the weaponry great for pvp, and great for pvm, with the added catch of not absolutely destroying every other boss in the game. Addendum: Vetion In the days of old OsV, if you ever were to pk you would have known that the biggest hotspots were: Vetion, and Kraken. With the introduction of Cave Krakens, the wilderness Kraken boss was practically made obsolete. And with the introduction of Corporeal beast and the Removal of the safespot on Vetion, the boss was killed completely. In all of my time I have never seen somebody camping Vetion, maybe one or two kills for a boss task. I know personally that if I get more than one of these bosses for a task, that I skip it as I believe it will take far too much time to kill. Vetion went from being one of the main staples of deep wilderness pking to being dead content. I believe that by re adding the safespot, something that is done in Osrs by the way, and by making the pvp gear have a flat chance of 1/500 (decreased from 1/2202), Vetion will once again become a Staple of OsVeldahar pking. Thank you for reading my suggestion :).
  4. Yes please, at the very least update voting because one of the links doesnt work. (Clean Up) With the help of the staff team, began to find and remove old threads that are either locked, spam, or irrelevant for the new release Big yes to this aswell. (Functionality) Add a link to the discord onto the site. Discord Using an RSS Feed bot, add a new channel to view the most recent comments, topics, and more added onto the forums. Rework roles to match the forum's and server's ranks. Add more channels where needed. Big yes to all of this aswell.
  5. Here's an example https://youtu.be/QGxWpobS-S4
  6. Really don't see why not, I feel that if the staff team needs new members, you would make a great addition. I can still remember watching a couple of your streams from a while back lol. I know for certain that you know a lot about the server, and I think that you very well could make a great staff member. Big support from me my guy, and good luck.
  7. Title: Smithing Perk QOL Details: Once you hit 99 smithing you have the ability to purchase the smithing skill cape, which allows you a 33% chance to save bars when smithing. However, the way that smithing works currently, when you press "Make X", it will only perform the smithing action 28 times and it will always stop, meaning if you got the smithing proc more than once (because you have a hammer), you will have leftover bars in your inventory and will have to click on the anvil once more in order to finish your inventory. I propose that instead of having the smithing action go 28 times, it will simply go until you no longer have enough bars in your inventory to smith whatever it is you are trying to smith. Additional details: This will make it so that you no longer need to click on the anvil twice per inventory when smithing post 99. Thank you for reading my suggestion.
  8. sorry for this being aids to look at lol
  9. Suggestion title: Brutal Dragons Suggestion long description: As it stands, Brutal Dragons are a sort of thorn in my mind. Why even have them if they are just a more difficult version of their regular counterparts, but drop the exact same thing (their loot tables are mirrored). I suggest, that for at the very least Brutal Black Dragons have their drop table changed to the picture below. Suggestion additional information: By doing this, it gives the Brutal Black Dragon, a dragon which is farmed in osrs for money making purposes a niche on OS-V aswell. It will give them the niche of being the best way to receive Dragon Dart Tips and Dragon Arrow Tips. This drop table makes them give around 12.5 dragon arrow/dart tips per kill meaning every 80 kills you would receive about 1000 of each. It would give people a reason to kill these dragons, and would give a more reliable way of obtaining dragon ammunition. Thanks for reading my suggestion.
  10. Suggestion title: Obsidian Armor Suggestion long description: As it stands, a player will suffer along with no strength bonus gear in their legs slot (and ironmen in their helmet slot aswell), until they are able to receive bandos, gear that is what I would consider to be late game. When the game launches, if the tzhaar-ket drop table is to stay the same, any one piece of obsidian armor will remain to be around 1/4k. Tzhaar kets are not farmed at all for anything as the obsidian armor is substantially rare from them, as are all of their other drops. I suggest that the tzhaar ket's drop chance of obsidian armor be moved to a to the "rare" slot and be given a drop rate of 1/128. This will allow people to grind for Obsidian Armor, I also suggest that they be added to the tokkul store at the prices set on OSRS ( in tokkul: 100k for legs, 125k for body 85k for helm). Or even a new npc that ONLY sells this armor set, but requires you to have completed a firecape, and have access to the inferno area, giving the inferno area a well needed upgrade. Suggestion additional information: I believe that this will usher in a new era, where Obsidian armor is the go-to for training and early game, where people have something to strive for before they reach the late game. Thank you for reading my suggestion.
  11. Suggestion title: Pickaxe Seller Suggestion long description: As it stands, there is no way for a fresh HCIM to mine efficiently without having to gear up first. In osrs, Ironmen are able to purchase a runite Pickaxe from the dwarves in the falador mine for I believe 32k. I suggest that we add this pickaxe seller to the game, adding the pre-requisite of the falador easy diary, and upping the price to that of around 500k. --- back when the server was active one of the many questions that new ironmen ask are "how do I get a rune pickaxe"? because mining is a skill that is needed in order to get a dragon defender (through smithing armor sets), early range training (via iron knives/darts) and late game range gear, in the form of rune darts/arrows aswell as being possibly one of the best moneymakers for an early game ironman. Suggestion additional information: I believe that by adding this NPC, it will simplify the process and bring ironman mode one step closer to being as true to osrs as it can be. Thank you for reading my suggestion.
  12. Interesting suggestion, and a well received one, However I'm going to have to say no support, I dislike the idea of getting xp from tomes or lamps, also I feel as though the slayer system doesn't really need a rework, especially with how Konar will work on release, having varied areas for different skills seems to not be a bad idea but an unnecessary one. Glad to see a suggestion though.
  13. Hcim and if i get bored before wow classic gets released ill play uim